Moth+Flame raises $2.5 Million in seed funding to expand the reach of its Virtual Reality workforce training technology

In Virtual Reality News

June 23, 2021 – Moth+Flame, a developer of virtual reality (VR) training technology, has today announced that it has closed a USD $2.5 million seed funding round, led by Bee Partners with additional investment from First In, Meeting Street Capital, Service Provider Capital, Spacecadet, and Dan Farah, producer of the movie Ready Player One.

According to Moth+Flame, the funding will be used to scale the company’s operations to meet the growing demand for virtual reality training technology, as well as to make some key strategic hires in sales and development. 

Moth+Flame’s proprietary READY VR and PromiseVR training platforms, powered by AI and natural language processing, offer adaptive learning programs for hard and soft skills. Pairing content building tools with a virtual learning platform, Moth+Flame’s technology was designed for both the public and private sector. The company’s end-to-end virtual solutions allow users to train in a remote environment while accelerating the learning process, improving comprehension, and removing the cost and geographic barriers inherent to physical training programs. As a SaaS platform, Moth+Flame customers can purchase cloud training services on a subscription basis.

“Through PromiseVR, we have quickly expanded Moth+Flame’s business into the workplace, as the demand for corporate immersive training programs has never been higher,” said Kevin Cornish, CEO and Founder of Moth+Flame. “We’re the only solution that can upskill and train the next-gen workforce, while also providing technology built to address the strict security requirements of the military. From confronting critical issues like racial bias and suicide prevention to powering immersive learning for pilots and office workers, Moth+Flame’s technology ushers in a new future of education. Our investors recognize the important work we do and have armed us with the tools we need to grow faster than ever.”

Moth+Flame’s training curriculum puts users into a simulated real-world environment and responds to vocal cues, enabling participants to actively engage with the scenario. Learners use their own voice in conversations with human actors, offering a deep level of immersion and agency that creates a long-lasting emotional impact, the company states.  

Moth+Flame’s READY VR customers include the United States Air Force (USAF), which has a five year, sole-source IDIQ contract in place with the company. Through this work, Moth+Flame has developed pilot and maintenance training across 12 aircraft, as well as suicide and sexual assault prevention curriculum. Moth+Flame added that its PromiseVR platform allows commercial customers like Accenture to deploy soft skills training across the workforce.

“Moth+Flame’s technology fits seamlessly into the needs of so many industries and as we head into a new economic normal, companies are going to need dynamic ways to prepare, train, and upskill their workforces,” said Michael Berolzheimer, founder and Managing Partner at Bee Partners. “This investment is going to help Moth+Flame reach even more businesses looking to ensure safe and supportive workplace environments, and we look forward to witnessing its positive impact.”

“Moth+Flame’s VR technology addresses some of the most pressing and nuanced issues faced in the workplace today,” said Accenture Managing Director, North American Public Sector, Molly Tierney.  “At Accenture, we’ve seen firsthand how immersive training can make an incredible, long-lasting impact in a short time. Moth+Flame ushers in a bright future for our world at work and at large.”

For more information on Moth+Flame and its VR training solutions, please visit the company’s website.

Image credit: Moth+Flame

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.