Pico Interactive announces its newest enterprise 6DoF Virtual Reality headsets with the Neo 3 Pro and Neo 3 Pro Eye

In Virtual Reality News

May 10, 2021 – Pico Interactive, a global tech company that develops virtual reality (VR) and enterprise solutions, has today announced the launch of its latest 6DoF headsets in its Neo line – the ‘Neo 3 Pro’ and ‘Neo 3 Pro Eye’, which are built for businesses. The headsets follow last month’s launch of the Neo 3 – the company’s consumer-only headset exclusively available in China. Pico stated that the Neo 3 Pro and Neo 3 Pro Eye devices will also be available in the West, including North America and Europe.

Henry Zhou, CEO of Pico Interactive, commented: “For the Neo 3 line, we implemented the latest technologies to meet the ever-changing demands of the enterprise. For instance, as hybrid and remote work continues, more companies are seeking remote collaboration solutions, like Pico Interactive’s VR headsets with tools and applications available through our software partners, to allow employees to increase productivity and sales to boost revenue. From training firefighters to decreasing the impact of social isolation on seniors to measuring brain health, Pico’s headsets are now being used in a wide range of industries.”

The new Pico Neo 3 Pro device.

Both 6DoF models were built for the enterprise and are powered by the Snapdragon XR2 Platform. According to Pico, the headsets have a single 5.5” display with 3664 x 1920 resolution, a PPI of 773 and up to 90Hz refresh rate. The Neo 3 Pro and Neo 3 Pro Eye keep the same counterbalanced design as their predecessor though – having a reasonably weighted front HMD with the battery pack located in the rear, to help provide a more comfortable experience. The headsets also have a replaceable polyurethane sterilizable face cushion that’s hygienic and washable. 

The controllers have been updated from the Neo 2 models as well, transitioning to two 6DoF optical controllers for improved tracking. With the Neo 3 headsets having four cameras instead of two, the guardian system has also been improved from the last generation. Pico states that the guardian system now offers a more robust, flexible, and open user tracking system, which allows for a larger range of commercial use-cases without requiring additional devices or setup costs.

The Pico Neo 3 Pro Eye comes with built-in eye tracking technology from Tobii.

Pico is once again partnering with Tobii, a provider of eye tracking solutions. The Neo 3 Pro Eye, with built-in Tobii Eye Tracking, will help enterprises to gain a deeper understanding of customers, enhance training efficiency, and improve productivity by being able to track a user’s gaze whilst wearing the device.

The Pico Neo 3 Pro and Neo 3 Pro Eye will also support NVIDIA’s Direct Mode as they are DisplayPort (DP) supported and equipped with DP connectors and cables, which provide native 4K@90Hz high bandwidth wired connection for Pico VR Streaming. When a Pico device is connected to a PC via a DP cable, the Pico VR streaming assistant can work in Direct Mode, which is a high-performance, low-latency way to render PC VR content to Pico headsets. 

Finally, the entire Neo 3 family of headsets support NVIDIA CloudXR, delivering VR wirelessly across 5G and WiFi networks, and enabling enterprises to integrate VR into workflows to help drive design reviews, virtual production, location-based entertainment and more. 

With Pico’s focus on the enterprise, the headsets will be sold directly to companies via a dedicated sales team spread across the globe. The Neo 3 Pro is available for pre-order at USD $699 USD and the Neo 3 Pro Eye at USD $899. The headsets will be available in Q3 2021. For more information on Pico Interactive and its VR headset offering, visit the company’s website.

Image credit: Pico Interactive

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.