RealTime Conference announces lineup for its ‘Rise of the Metaverse’ spring conference event

In Augmented Reality, Virtual Reality and Mixed Reality News

April 23, 2021 – This week, the RealTime Conference (RTC) has announced the lineup of its Spring event, featuring three 16-hour days with live presentations, discussions, interviews and real-time live demos. Running from April 26-28, the virtual event brings together some of the leading voices from a variety of industries, and focuses on real-time technologies.

The three-day event contains 100 sessions spread across 19 separate tracks, with each track focusing on a different industry or topic. The event includes more than 150 speakers from companies such as Epic Games, Accenture, Chaos Group, Digital Domain, disguise, NantStudios, DNEG, Facebook Reality Labs, Foundry, Framestore, HP, HTC, Intel Sports, Khronos Group, Lucid Motors, Lux Machina, Meow Wolf, NVIDIA, Pixomondo, Renault-Mitsubishi-Nissan, Soul Machines, The Third Floor, Varjo, Visual Effects Society (VES), Volvo Cars, Volkswagen, Weta Digital and many others who are creating the Metaverse in real-time.

Featured tracks include:

  • Cloud/Pixel Streaming in Real-Time 
  • Collaborative Design in the Metaverse 
  • Digital Humans/Virtual Agents
  • Education/Recruiting & Training Challenges
  • The Impact of Real-Time on Health
  • Inspiring Architects 
  • Real-Time Technology in Sports
  • Retail & 3D Commerce
  • Virtual Production 
  • How Real-Time is Transforming Animation
  • XR & Live Broadcast Shows

In keeping with the event’s theme, “The Rise of the Metaverse – Merging Physical and Digital Worlds,” sessions will touch on the growth of collective shared spaces, including a look at the tools that are making it possible for people to collaborate on projects virtually, in real-time, from anywhere in the world. Experts will also offer practical advice on how to take advantage of real-time tools, discuss how companies and individuals have adapted to the pandemic and offer a look at the future of multiple industries through live presentations and demos, from the people that are helping to shape it.

A complete schedule can be found here.

While all speakers will appear virtually from locations around the world, the event will be hosted live from Los Angeles at NantStudios‘ Innovation Campus. Leveraging NantStudios’ virtual production workflow, including LED walls and Unreal Engine, RTC’s founder Jean-Michel Blottière will introduce sessions, deliver daily addresses and conduct panels and discussions all from a virtual stage.

“Real-time technology has the ability to change the world for the better, but there are still walls dividing many of the industries that could be sharing their experience and techniques to benefit everyone,” said Blottière. “RTC was created to break down those walls and bring people together, and give attendees an advantage. And with thousands of people registered from around the world, the community forming around the event will continue to share and interact long after the last session has ended.”

Following its Spring event, RTC will return November 15-17 with a second virtual event featuring a new lineup. 

Registration is open now and is free, with all sessions available to the public. For more information on the event, visit the RealTime Conference website

Image credit: RealTime Conference

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.