In Augmented Reality News
August 9, 2022 – Snap has announced that this week its Research team will be presenting an academic paper at SIGGRAPH, a leading conference for computer graphics and interactive techniques.
According to the company, the NeRoic research paper details a new way to create digital assets for augmented reality (AR) development seamlessly from photos and videos of objects sourced from online collections (like Google images).
The cutting edge technology is called Neural Object Capture and Rendering from Online Image Collections, and removes the need for images to be photographed and rendered in a physical studio, which today is a cumbersome part of the process for digital asset creation.
Explaining how it works, Snap stated that its researchers sourced several images and videos of an object, in this instance, for example, the Nefertiti Bust, from different angles. They used the NeRoic method to digitize the asset, eliminating the need for multi-view studio capture.
The company believes that this approach could help to unlock the ability for an AR creator or developer to digitize any object in the world, as long as there are photos or videos available of it found in an online image collection. Snap stated that this marks a significant step towards the goal of creating a library of AR digital assets to overlay computing on the world.
This year’s SIGGRAPH conference is taking place at the Vancouver Convention Center, where Snap will host a networking event for students and professionals working in computer graphics. For attendees interested in connecting with Snap, click here. The Snap team will also present a Custom Landmarker Course and moderate a panel on Privacy, Safety and Wellbeing: Solutions for the Future of AR and VR.
For more information on Snap and its augmented reality solutions, please visit the company’s website.
Image / video credit: Snap, Inc. / YouTube
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past five years.