UNIGINE announces launch of its free Community edition SDK

In Virtual Reality News

April 12, 2020 –  UNIGINE, developer of 3D graphics software for simulation, visualization, scientific research, video games, virtual reality systems and more, has announced the general availability of its UNIGINE 2 Community SDK for free.

The UNIGINE 2 Community SDK opens up the company’s 3D rendering technology used by enterprises to a global community of programmers and digital artists. Individual developers, projects with annual revenue or funding not higher than USD $100,000, and non-profit organizations are now able to leverage the main features of the engine. These include: photorealistic visual quality, VR optimizations, both C++ and C# APIs, a library of ready-to-use high-level objects, and a visual scene editor, allowing for the creation of a multitude of applications with 3D graphics.

Enterprise-grade features of UNIGINE’s platform, such as large world support for virtual scenes, distributed simulation over a network, embedding into proprietary apps, GIS/CAD data formats, advanced video output, professional motion capture, and others, are only available in the commercial SDK editions – ‘UNIGINE 2 Engineering’ and ‘UNIGINE 2 Sim’.

However, all three editions share the same core (UNIGINE 2 Engine) and will be developed in parallel, with regular major releases every 3 months, according to the company.

“We want to support the creative talent of technology enthusiasts and grow the UNIGINE developers community. I believe that more options in tools are always a good thing”, said Denis Shergin, founder and CEO of UNIGINE.

UNIGINE 2 Community Edition is now available for free download. For licensing information and more information on UNIGINE 2 SDK, visit unigine.com.

Video credit: UNIGINE/YouTube

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Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.