September 18, 2019 – At the Enterprise Wearable Technology Summit (EWTS) yesterday, Qualcomm Technologies, Inc. announced its new initiative called the ‘Qualcomm XR Enterprise Program’, of which, VictoryXR – creator of augmented and virtual reality content for schools and education – is an inaugural member.
The program brings XR technologies based on the Qualcomm Snapdragon XR Platform, together with enterprise solution providers to collaborate, innovate, and help drive AR and VR adoption in a range of industries including manufacturing, energy, healthcare, aerospace, education, insurance, retail, transportation and architecture, engineering, & construction (AEC).
Commenting on the company’s inclusion in the program, Steve Grubbs, CEO of VictoryXR talked about the injection of momentum this provides for the company: “Startups need friends in key places and there are few companies in just the right place to help an AR/VR startup than Qualcomm. This is a big opportunity for us to scale worldwide while improving the education ecosystem for Qualcomm.”
Grubbs added: “Having VictoryXR join Qualcomm XR Enterprise Program has already proven to be extremely beneficial by delivering meaningful introductions and relationships that have fast-tracked our success – as a startup, this makes all the difference. VictoryXR has been recognized as a leading creator in AR/VR content for the education industry and with the XR Enterprise Program, we look forward to making our content more scalable and accessible to the end enterprise.”
The XEP allows inaugural members – the enterprise solution providers – to be part of a global community that offers access to technical support resources, promotional opportunities, co-marketing, joint planning and business development and matchmaking with other members for the collective goal of accelerating the enterprise XR market to help increase operational efficiencies, worker satisfaction & safety and impact the bottom line.
Other members of this inaugural group include: Accenture, AMA, Arvizio, Cognitive3D, Librestream, Mitchell International, NIBIRU, nreal, Pico Interactive, RealWear, Scope AR, STRIVR, Ubimax, Upskill, Vuzix, XR, XRHealth, and Zerolight.
Companies interested in applying for Qualcomm’s new XR Enterprise Program can find out more information at https://www.qualcomm.com/support/qan/xr-enterprise-program.
Image credit: VictoryXR/Qualcomm
About the author
Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he has been covering XR industry news for the past seven years.