Vuzix announces availability of Cisco Webex Teams on its M-Series and Blade AR Smart Glasses

In Augmented Reality News

April 2, 2020 – Vuzix Corporation, a supplier of Smart Glasses and Augmented Reality (AR) technology and products, has announced the commercial availability of its connector app for the Cisco Webex Teams video conferencing application on its Vuzix M-Series and the Vuzix Blade Smart Glasses.

Cisco Webex Teams is a collaboration solution that keeps people and teamwork connected on any device. With the Webex Teams app, users create secure virtual workspaces for everything, from completing short-term projects to solving longer-term business opportunities. Day-to-day interactions with messaging and file sharing and editing can be enhanced with third-party app integrations for a seamless workflow. 

Webex Teams is useful for real-time communications, and allows users to hold calls and high-quality video meetings with screen-sharing. Existing licenses for Webex Teams are required to use the connector app and they are available directly from Cisco.

Paul Travers, Vuzix President and Chief Executive Officer, said: “Webex Teams customers can connect to a remote mentor or support team hands-free when using our M-Series or Vuzix Blade Smart Glasses. The use of our smart glasses connector app for the Webex Teams video conferencing service provides our customers with a wearable and hands-free version of this application developed specifically for the Vuzix smart glasses. It allows them to login, connect and share their POV (point-of-view) feed real-time from the camera of Vuzix smart glasses”.

He added, “The Webex Teams service accessed through the connector app enables not only one-to-one support calls but also one-to-many, which allows remote workers to share what they are seeing with all of the users that have joined the meeting simultaneously.”

Image credit: Cisco Webex

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.