WorldViz expands its VR engine support for 3D multi-projection CAVE setups

In Virtual Reality News

November 6, 2019 – WorldViz has announced support for multi-projection (CAVE) virtual reality for both Unity and Vizard. Multi-Projection VR allows for the sharing of 3D experiences without requiring the use of users wearing VR goggles. As a result, Multi-projection VR enables users to see the faces and expressions of those they are working with in VR for quality collaboration.

The WorldViz solution supports both Unity and Vizard based solutions, and includes head and hand tracking that functions similar to VR headset systems, based on WorldViz patented active-IR tracking technology.

WorldViz provides step by step guides on how to setup a Unity or Vizard project for multi-projection deployment, and is also able to provide full expert installations of tracked multi-projection systems, from powerwalls to massive warehouse-scale CAVEs.

The company also offers its VizMove platform, which consists of modular, customizable VR systems that are built per the customer’s requirements to fit specific use cases. WorldViz states that VizMove is most commonly used for product or project showcasing at company showrooms or trade shows, remote meetings with potential clients, teammates, trainees, or for research and development purposes. Common use cases include:

  • Showroom VR – VizMove VR provides immersion for warehouse-scale, collaborative experiences. It can be configured with multiple 3D projectors for various levels of immersion, from single-wall to multi-wall setups with flat and curved options to seamlessly fit local requirements. It can include VR headsets – one used by the lead client for VIP experiences, or one by the presenter to a group watching the presentation via projection.
  • Trade Show VR – Trade Show VR is designed for trade show audiences on a show floor. Depending on booth size and showcased content, trade show VR typically mixes VizMove VR components with specific items like local networking between multiple users and specialized or branded content.
  • R&D VR – In R&D settings, VizMove VR allows for immersive experiments that use a wide array of data inputs. Because it is modular and customizable, it can deliver scientific-grade data output with a selection of input and output devices to choose from.
  • Remote VR – VizMove VR can be configured as an all-in-one travel-ready VR system with remote connection capability, enabling immersive communication in VR while saving travel time and cost. It comes with Vizible, WorldViz’s VR SaaS solution for remote business collaboration and communication, and with WorldViz’s patented, turnkey VizBox that lets anyone get into immersive VR hassle-free in less than three minutes, according to the company.

The Unity CAVE support is designed for PPT enabled Vizmove Projection Systems (dual screen) and three or four sided Multi-projection environments. For other scenarios, contact WorldViz for a custom solution.

For more information on VizMove Projection solutions from WorldViz, click here.

Image credit: WorldViz

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.