Immerse’s Virtual Enterprise Platform now integrates with Oculus Quest for employee VR training data capture

In Virtual Reality News

June 16, 2020 – Immerse, a provider of virtual reality (VR) software for business, has announced that its Virtual Enterprise Platform (VEP) now integrates with the Oculus Quest and other standalone devices, enabling companies to track and capture employee training data.

Justin Parry, Founder and COO of Immerse, said: “The combination of our enterprise technology and cost effective, portable headsets such as the Quest will allow more businesses to provide VR training to their employees.”

Immerse’s open VR platform helps companies create, scale and deploy VR training to maximise employee performance. Today’s announcement means that the company’s platform is now able to work with the Oculus Quest standalone VR system, with integration that allows businesses to track all Quest users and content.

Employees can now open the Immerse VR application on a device, enter a PIN, and then launch a training program. As training is completed, detailed data is generated, and can be saved to a central store and sent to a company’s Learning Management System. VR training sessions can also be broadcast via a browser to other users. 

Parry explained: “Integration with Immerse allows Oculus Quest experiences – and all of the user data that is generated from a session – to be plugged directly into existing enterprise systems. It provides secure access for users, and standardised methods for extracting data from all Quest applications.”

He added, “Untethered headsets are changing the VR landscape. This is an important moment for enterprise VR, and we’re delighted to be introducing this exciting integration to the market.”

Image credit: Facebook

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.