Real-time 3D Augmented and Virtual Reality design platform, Mindesk, acquired by Vection Technologies Ltd.

In Augmented Reality and Virtual Reality News

March 23, 2020 – HTC Vive has announced that following the graduation from Vive X, HTC Vive’s global VR/AR accelerator, Mindesk has been acquired by ASX listed Vection Technologies Ltd.

HTC Vive will join Australia-based Vection Technologies as an institutional shareholder supporting the combined group as they accelerate in their strategy towards market dominance across real-time technologies.

“We are grateful to have had the opportunity to back Mindesk since their early days and share the team’s excitement about the possibilities this acquisition could unleash for Vection Technologies and their customers globally”, said Pearly Chen, Vice President of Business Development at HTC. ”We are firm believers of the many positive ways virtual reality will transform how we work, collaborate, and connect with one another. It is great to see validation of Mindesk’s vision of accelerating productivity with real-time technologies and we look forward to supporting their joined journey onwards as a new shareholder of Vection Technologies.”

Mindesk is a multinational SaaS company that develops a Real-Time 3D design platform that integrates with existing commercial CAD software to extend their operations to the third-dimension: Virtual Reality, Augmented Reality, Real-time rendering, and Multi-user collaboration.

Vection Technologies Ltd. is a multinational software company that focuses on real-time technologies for industrial companies’ digital transformation. Through FrameS, the company’s platform that consists of a combination of 3D, Virtual Reality, Augmented Reality, Industrial IoT and CAD solutions, Vection helps companies and organizations by enabling them to view 3D projects in VR, allowing for a collaborative approach to the development of products.

Image credit: Mindesk

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.