Samsung announces new Gear 360 camera with real-time content sharing to social platforms

March 29, 2017 – Samsung Electronics America Inc., today announced its new Samsung Gear 360, a 4K resolution 360-degree camera, expanding Samsung’s overall virtual reality ecosystem. The new Gear 360 offers enhanced features, including 8.4-megapixel image sensors that allow for video recording at up to 4K resolution, and 15MP high resolution image capture.

“As consumers turn more to video to share their experiences, we want to deliver accessible and innovative products to make digital content easier to create, share and stream. The Gear 360 is no exception.” said DJ Koh, president of Mobile Communications Business, Samsung Electronics. “The updated Gear 360 continues to expand the horizons of what consumers can experience and share.”

When paired with the Gear 360 application, users can control the camera remotely as well as stitch, edit and share content on the go. Whether creating a 360-degree video or still image, users can access various viewing modes and editing tools to use on their own content.

The new Gear 360 also introduces real-time content sharing. When the camera is paired with a compatible smartphone, the device lets users share their moments at 2K resolution to platforms including Facebook, YouTube and Samsung VR.

Gear 360 is compatible with a selection of third-party accessories through the universal mount on the base of the device. The latest edition of Gear 360 is compatible with Samsung flagship devices including the newly released Galaxy S8 and Galaxy S8+, Galaxy S7, Galaxy S7 edge, Galaxy Note5, Galaxy S6 edge+, Galaxy S6, and Galaxy S6 edge. Samsung has also stated that Gear 360 now offers greater compatibility with iOS devices and Windows/Mac computers.

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Image credit: Samsung

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.