Vive Studios and Vertigo Games announce ‘Skyworld: Kingdom Brawl’ cross platform VR card battler

March 7, 2019 – Vive Studios and Vertigo Games have today announced ‘Skyworld: Kingdom Brawl’, a cross-platform multiplayer VR card-battler. PC VR and standalone VR players will be able to play together as the game launches with full cross-platform support for major VR platforms on April 2, 2019.

Skyworld: Kingdom Brawl is a real-time multiplayer card-battler built exclusively for VR. Players can unlock, collect and upgrade cards to build a winning deck, and then watch these come to life in VR throughout the game.

“Vertigo Games and Vive Studios have delivered on the VR industry’s desire for a gripping multiplayer game where players can battle friends regardless of their different VR hardware,” said Joel Breton, Vice President, Vive Studios. “We are very excited to be partnering with Vertigo Games to bring Skyworld Kingdom Brawl to the entire VR community.”

Trevor Blom, Lead Tech at Vertigo Studios said: “We set out to deliver a consistent, uncompromising cross-platform experience across PC VR and standalone VR hardware with Skyworld: Kingdom Brawl and it’s exciting to see how far we’ve been able to push the devices; from drawing massive numbers of units on screen to delivering awesome combat effects”.

Skyworld: Kingdom Brawl is headed to GDC San Francisco next month where its gameplay will debut in a cross-platform multiplayer hands-on demo on Vive Pro and the Vive Focus with dual 6 degrees of freedom (6dof) controllers in the VR Play Area.

To celebrate the reveal of Skyworld: Kingdom Brawl, Vertigo Games has launched the original Skyworld VR wargame into Viveport Subscription today.

Skyworld: Kingdom Brawl will launch for HTC Vive (Pro), HTC Vive Focus, Oculus Rift and Windows Mixed Reality headsets on April 2, 2019, followed by a Vive Focus Plus launch later this year.

Video credit: HTC VIVE/YouTube

About the author

Sam Sprigg

Sam is the Founder and Managing Editor of Auganix. With a background in research and report writing, he covers news articles on both the AR and VR industries. He also has an interest in human augmentation technology as a whole, and does not just limit his learning specifically to the visual experience side of things.